Computer Graphics

Price: 750.00 INR

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ISBN:

9780198096191

Publication date:

21/12/2015

Paperback

304 pages

241.0x184.0mm

Price: 750.00 INR

We sell our titles through other companies
Disclaimer :You will be redirected to a third party website.The sole responsibility of supplies, condition of the product, availability of stock, date of delivery, mode of payment will be as promised by the said third party only. Prices and specifications may vary from the OUP India site.

ISBN:

9780198096191

Publication date:

21/12/2015

Paperback

304 pages

241.0x184.0mm

First Edition

Samit Bhattacharya

Computer Graphics is a textbook aimed at the undergraduate students of computer science engineering, information technology, and computer applications. It seeks to provide a thorough understanding of the core concepts of computer graphics for a one-semester course.

Suitable for: students of computer science engineering, information technology, and computer applications

Rights:  World Rights

First Edition

Samit Bhattacharya

Description

Computer Graphics is a textbook aimed at the undergraduate students of computer science engineering, information technology, and computer applications. It seeks to provide a thorough understanding of the core concepts of computer graphics for a one-semester course. The chapters in the book are organized following the 3D graphics pipeline stages. In the first chapter, the 3D graphics pipeline is explained. Subsequent chapters deal with the various stages of the pipeline, namely the object representation techniques, modeling/geometric transformations, illumination and lighting models, texture modeling and intensity representation, 3D viewing, clipping, hidden surface removal, and scan conversion. The last few chapters of the book cover advanced topics such as graphics hardware, multimedia, hypermedia, and computer animation, which are intended to widen the knowledge base of the reader. Adopting an algorithmic approach to explaining various techniques, the book provides solved problems and interesting chapter-end exercises for practice.

First Edition

Samit Bhattacharya

Table of contents

Chapter 1: Overview of Computer Graphics Chapter 2: Object Representation Techniques Chapter 3: Modeling Transformations Chapter 4: Illumination, Lighting Models, and Intensity Representation Chapter 5: Color Models and Texture Synthesis Chapter 6: 3D Viewing Chapter 7: Clipping Chapter 8: Hidden Surface Removal Chapter 9: Rendering Chapter 10: Graphics Hardware and Software Chapter 11: Computer Animation Chapter 12: Multimedia and Hypermedia

First Edition

Samit Bhattacharya

Features

• Follows the 3D graphics pipeline based discussion—a technique that helps students grasp 2D/3D concept quickly • Adopts an algorithmic approach to help students develop programs in any programming language of their choice • Contains a separate chapter focusing on multimedia and hypermedia • Provides a chapter on graphics hardware including a discussion on GPU fundamentals and the latest monitor technologies such as plasma panels, light-emitting diode (LED) displays, and liquid crystal displays (LCDs) Samit Bhattacharya is currently Assistant Professor in the Department of Computer Science and Engineering, IIT Guwahati. Dr Bhattacharya has about 7 years of teaching experience at both the undergraduate and postgraduate levels.

Description

Computer Graphics is a textbook aimed at the undergraduate students of computer science engineering, information technology, and computer applications. It seeks to provide a thorough understanding of the core concepts of computer graphics for a one-semester course. The chapters in the book are organized following the 3D graphics pipeline stages. In the first chapter, the 3D graphics pipeline is explained. Subsequent chapters deal with the various stages of the pipeline, namely the object representation techniques, modeling/geometric transformations, illumination and lighting models, texture modeling and intensity representation, 3D viewing, clipping, hidden surface removal, and scan conversion. The last few chapters of the book cover advanced topics such as graphics hardware, multimedia, hypermedia, and computer animation, which are intended to widen the knowledge base of the reader. Adopting an algorithmic approach to explaining various techniques, the book provides solved problems and interesting chapter-end exercises for practice.

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Table of contents

Chapter 1: Overview of Computer Graphics Chapter 2: Object Representation Techniques Chapter 3: Modeling Transformations Chapter 4: Illumination, Lighting Models, and Intensity Representation Chapter 5: Color Models and Texture Synthesis Chapter 6: 3D Viewing Chapter 7: Clipping Chapter 8: Hidden Surface Removal Chapter 9: Rendering Chapter 10: Graphics Hardware and Software Chapter 11: Computer Animation Chapter 12: Multimedia and Hypermedia

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